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As creators of Escape Rooms in a Box we had to analyze the market and experiment with different escape games (oh no, what a horrible experience, we hate our job xD) to get an idea of what is missing and what the advantages and disadvantages of using a certain type of game when we created ours.

That’s why in this post we will talk about some of the conclusions we have reached.

In general, we could classify escape games in boxes into two broad categories: those that have online support and those that do not (although the latter are becoming fewer and fewer).

The best-known escape boxes without online support are surely EXIT, Escape Room the Game and Escape Room in a Box: The Werewolf Experiment. They are the classics and obviously we had a good time playing and inspecting all the materials but they weren’t especially what inspired us the most.

Instead, Mysterious Package Company and Crimibox were experiences closer to what we wanted to transmit. Obviously we add many more online support and a plot closer to a video game with physical components. But there is no doubt that these types of games are the ones that inspired us the most to create Hack Forward.

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